![]() As I explained in the Assassination spec preview last month, the baseline Assassination DPS rotation (i.e., before you begin to factor in talents and artifact traits) is about as simple as any you’ll find in WoW these days. Depending on our talent choices, it appears possible that bleeds may end up being our largest single type of damage, ahead even of poisons.ģ) Dispatch has been … dispatched. Gone are the days when we only cared about bleeds as a trigger for Venomous Wounds energy procs. In fact, with Patch 7.0.3, bleeds are now a huge source of damage for Assassination in their own right. Poisons aren’t the only type of damage that’s become Assassination-only in Legion bleeds are also now solely Assassination’s domain - even that old Subtlety stalwart Hemorrhage has moved into the Assassination spellbook. They remain a critical component of Assassination’s damage, however - and we even get a little more choice in our lethal poison options with the addition of Agonizing Poison as a talent.Ģ) Your bleeds matter. The class designers were so confident (or maybe just extremely optimistic) about the impending success of their efforts to give each Rogue spec its own unique flavor that they wiped away poisons from two of our three specs, even though poisons have long been one of the few defining characteristics of the Rogue class as a whole. The gorgeously colored, swooping arc of Outlaw’s Saber Slash is my early favorite.ġ) A monopoly on poison. In addition to a revamp of our spellbooks, WoW‘s visual effects team clearly put a ton of time and care into adding aesthetic oomph to what has traditionally been an understated set of Rogue spell animations. Tip: Opt for the passive/simple talents until you’ve mastered the basic rotation, build muscle memory, and find each specs rhythm.ģ) Spell effects. In the meantime, as veteran Rogue player and guide writer Aeriwen puts it: Player experts are still crunching numbers on how much more damage these optional buttons will bring in Legion hopefully they’ll be a little better (thus rewarding players who can master a greater gameplay challenge), but not so much so that they’ll feel required even for more casual players. But Legion may go farther than any previous expansion in giving us a say in how many additional buttons to add, thanks to a revamped set of talent tiers. By default, there are relatively few buttons that make up each spec’s DPS rotation, though Assassination is arguably the simplest. If you’re not a fan of the new in-your-face display, though, you can disable it by opening up your game menu, selecting Interface, then clicking Names, then unchecking the box for Personal Resource Display.Ģ) Need complexity? Add talents. ![]() Here, from my standpoint, are the three most noteworthy adjustments to note for each of our three specs, as well as for the class as a whole.ġ) Resources are now front-and-center. For those of us who use WoW‘s default user interface (UI), we no longer need to divert our gaze up into the top-left corner of the screen to see how many combo points we have, how full our energy bar is, or whether a key debuff on our target is about to expire. Even without those components, though, there’s a lot to get accustomed to now that most of our new class design is in place. So let’s take a deep breath together and spend a few minutes answering the question: What are the most significant changes to the Rogue class in Patch 7.0.3? Or, at least, the part of the Legion Rogue that doesn’t involve artifacts, PVP talents, or class halls. ![]() After months of previews, predictions and analyses, it’s finally time for all of us try out the Legion Rogue for ourselves. Salutations, sneakthieves, spies and scalawags.
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